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Interesting. I have a very similar scene that I can render in just an
hour or two (on one core of my laptop's Centrino) that uses the
following media:
box {
<-20, -07, -7.9>, <20, 20, 5>
pigment {color rgbt 01.}
hollow
interior {
media {
scattering {
1, 0.1
extinction 0.5
}
samples 300, 10000
}
}
}
No extinction (too fiddly for me, honestly) and no intervals--I need to
re-red the docs on what intervals does.
I had some short trees that cast lots of light rays down below the
horizon line, and I couldn't make those light rays look quite right to
me without cranking the samples way up.
--
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu
I disapprove of what you say, but I will defend to the death your right
to say it.
-- Evelyn Beatrice Hall, frequently mis-attributed to Voltaire
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